Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. It is largely built upon the original Amiga game engine with various enhancements, additions and tweaks.This article first appeared on USgamer, a partner publication of VG247. Worms: The Director's Cut ( 1997) is the Amiga-only sequel (not an expansion).Released only for the PC, it added a single player campaign and the ability to add custom levels and soundpacks (which was already available for the Amiga version). Worms Reinforcements ( 1996), which was later amalgamated with the original game to create Worms and Reinforcements United (a.k.a Worms United) the same year.The object and landscape sets used to generate the field are arranged into 'themes' including forests, Martian landscapes, beaches and 'hell'. Levels designs are randomly generated by the use of alpha-numeric strings. The game's graphics and sound design is primarily 'cartoon-like' (though less so than the later games in the series). The 'ninja rope', 'bungee' and 'teleport' are also available for greater movement across the playing field.Ĭharacter, level and sound design The game also includes a number of 'secret' weapons (available through cheat codes on options screens or 'weapon drops' during the game) such as the Banana Bomb and exploding sheep, for which the series has become famous.Īlso available are various tools such as the 'drill', 'blowtorch' and 'girders' - often used to add protection, adding additional strategy elements. The weapons include simple firearms like the shotgun and uzi, alongside a variety of heavy weapons such as the bazooka (the default selection), cluster grenades and airstrikes. Each turn, which lasts from 45 to 100 seconds, a player may move a selected worm and use one or more of the available weapons and tools. The objective is to kill every member of the opposing team(s) within a set time limit per round. The players control a team of worms, each consisting of four members. Similar to other early artillery games such as Scorched Earth the game is set on a two-dimensional field. The references to the developers' home county, West Yorkshire, is visible, with a soundbank named "Tykes", which is a Yorkshire accent, and in the "Hell" level found in the single player mission mode, a sign with "Welcome to Ossett! Ha! ha! ha!" written on it.įrom the Amiga version: A scrapyard-themed level, with the player using the blowtorch tool. It was also the last version released for the Commodore Amiga platform from which the game originated. Featuring weapons not seen in any Worms game before or since, it looks like an enhanced version of the original game. This was, to his eyes, the pinnacle of the series. As the game was extremely popular, it was regularly released for other platforms including Windows- and Mac OS-based computers, Sega Mega Drive, Sega Dreamcast, Nintendo 64, Nintendo Game Boy, Game Boy Color and Game Boy Advance, Nintendo GameCube, Nokia N-Gage, SNES, Sony PlayStation and PlayStation 2, Sega Saturn, Microsoft PocketPC, and Xbox.ĭuring the development of Worms 2, Andy Davidson wrote Worms - The Director's Cut, a special edition produced exclusively for the Amiga. It subsequently evolved into a full commercial game, renamed Worms, available initially only for the Commodore Amiga computer. Team17 made an offer on-the-spot to develop and publish the game. He then took the game to the European Computer Trade Show, where Team17 had a stand. Davidson sent the game to several publishers with no success. The game at this stage was called Total Wormage (possibly in reference to Total Carnage) and it did not win the competition. The game was originally created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the Amiga Format magazine, a cut-down version of the programming language having been cover-mounted previously. Whilst initially only available for the Amiga, it was later ported to many other systems. Worms was the first in the series of artillery games developed by Team17 and released in 1995. For the unrelated Commodore 64 game, see Worms (Commodore 64). For the Xbox Live Arcade game, see Worms (2007). This guide is for the original 1995 game.
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